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 Chill Of Luneska Update

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PostSubject: Chill Of Luneska Update   Wed Aug 06, 2014 3:07 am

Prepare to battle in an all new region, Luneska! It is said to be a powerful empire that rules all the frozen lands to the east! Players who reach Mirage Sky X can auto-receive the mainline quests once they enter the Primal World. Other things that will be added Territory Resource War, Active Point System and Invader Buff. All new content drops 8/19/2014.

Source:
http://www.arcgames.com/en/games/pwi/news/detail/6006863-chill-of-luneska%2C-coming-soon!

More details - Scroll down to buttercandy's reply:
http://pwi-forum.perfectworld.com/showthread.php?t=1706921

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PostSubject: Re: Chill Of Luneska Update   Tue Aug 19, 2014 6:41 pm

Territory Resources War

Participate in the Territory Resources War to purchase Runestones of Protection from me. You may also trade me your Soldiers' Pay for prizes.

(Marshals and higher can activate Faction Plunder between 20:00-20:15. Only Factions who have activated Faction Plunder may plunder other Factions' Transport Carts and Resource Bases.)
The Event will activate PK mode for all players. Killing players will not turn your name red, and no items, EXP, or Guardian Scrolls will be dropped or lost upon death.

You may only participate in the Territory Resources War with your Faction.
During the event, Resource Points will appear in your Faction's territory. The more territories your Faction owns, the more resource points will appear. Transport Carts will transport resources from your resource points to your resource base. Plunder as many resources you can from other Factions, while keeping them away from your own Resource Base.
The Event will activate PK mode for all players. Killing players will not turn your name red, and no items, EXP, or Guardian Scrolls will be dropped or lost upon death

What is the Territory Resources War?
1. Every Wednesday or Thursday night from 20:00 - 21:00 (Event occurs once per week, randomly on Wednesday or Thursday)
2. All territories must be claimed before the event begins.
3. Must be at least LV30 to participate, and only members of Factions with a Base may participate.

Activating and Participating in the Event
1. Members of territory-owning Factions may activate "Plunder Mode" during the event. In this mode, the Faction name above members' heads will turn white. Players may use items to protect their own Faction's Transport Carts, and can destroy other Factions' Transport Carts and Resource Bases to plunder their resources.
2. From 20:00-20:15, the Marshals (or higher authority) of Factions who have a Base but do not own territories may speak with the Territory Resources Manager in their Base to activate Plunder Mode.

Resource Plundering Rules
1. Factions who own territories will receive a certain amount of resources at the beginning of the event, according to how many territories they own.
2. When Transport Carts reach the Resource Base, all Faction members will receive the resources from the cart. Each resource point can provide 200 Transport Carts.
3. Players can destroy other Factions' Transport Carts, and all members will receive the resources from that cart.
4. The more territories a Faction owns, the more resources their Transport Carts can transport. Of course, they will also lose more resources if their Transport Cart is destroyed.
5. Players can destroy other Factions' Resource Bases to directly claim that territory's resource points and all remaining resources.
6. Each Faction may only plunder a certain number of Transport Carts and Resource Bases. Once they've plundered the maximum amount, they will be unable to plunder any more resources.
7. When in a party, the points received will belong to the party leader's Faction.

Collecting Prizes
Any of the following players may collect a prize:
1. Players who have destroyed Transport Carts or Resource Bases, as well as their fellow Faction members (different parties are also eligible, but there are max distance limits).
2. Players who have killed the player who activated Plunder Mode, in a territory that still contains a Resource Base.
3. Players who used a "Runestone of Protection" on their Transport Cart.

Calculating Prizes
The prizes will be calculated according to the Faction's resources and number of participants. The higher your title in the Faction, the more prizes you'll receive.

Sending Prizes
After the event ends, eligible players will receive their "Soldiers' Pay" in their mail. Soldiers' Pay can be exchanged for various items with the Territory Resources Manager in the Faction Base.


Thanks to Asterelle for this.
Source:
http://pwi-forum.perfectworld.com/showthread.php?t=1709191&page=5
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PostSubject: Re: Chill Of Luneska Update   Tue Aug 19, 2014 6:44 pm

Pictures and list of new fashion coming out with this update:

http://www.arcgames.com/en/games/pwi/news/detail/6008773-new-fashion!
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PostSubject: Re: Chill Of Luneska Update   Tue Aug 19, 2014 10:38 pm

PWI Patch Notes v808 - Released August 19th, 2014

New Features
*New Zone: Luneska. Explore the frozen reaches of the eastern Primal World! Progress through five new Historical Phases, ultimately unlocking Luneska City itself!
*New Boundary: Astral Sky. Push past Mirage Sky in an epic quest that takes you through the icy kingdom of Luneska!
*Territory Resource Wars: Battle other factions for control of vital resources across Perfect World! Territory Resource Wars occur randomly on either Wednesday or Thursday at 20:00. Penalties for engaging in PvP are disabled while the battle is in progress.
*Sky Pirate Drake will now appear occasionally in the skies above the Primal World. When defeated he will open a portal to the Mirrorflower Treasury. Gather as much treasure as you can before time runs out, and trade it to Merchant Sokka in Kirin Town for fabulous prizes.
*Rings and Necklaces can now be engraved at Jewelcraftsman NPCs. Engraving an item will add a random stat to it. Higher-level items can be engraved with more powerful stats.
*The level 15 Sky Cover and Cloud Stir rings can now be upgraded into one of four new level 16 rings at Light Envoy Jade Snow in Archosaur. Upgrading will NOT preserve refinements or engravings.
*Title Quests have been added for the Boundless Grasslands and the Plain of Farewells.
*A new UI has been implemented for Fashion in the Cash Shop, allowing you to preview any piece of fashion on your character before you buy it.
*Divine Contracts have been added for the Primal World for those players who have reached the Arcane Sky Boundary. Reaching Mirage Sky and Astral Sky will unlock additional Divine Contract options.
*The Active Points system has been added! Each day, a number of quests will be listed that will grant Active Points. These points can be used to automatically complete daily quests to quickly earn rewards.

Game Changes
*The link between the Place of Origination and Perfect World has closed; new characters will once again start in their racial starting areas. Characters still in the Place of Origination will remain there until they choose to leave.
*When facing a Faction that controls more territories than your own in Territory Wars, you will now gain a buff that increases your Defense Level proportional to the difference in territories. If the difference is particularly high, it will increase Attack Level as well.
*The Guardian Scroll sale pop-up has been removed.
*Vitae rewards for the Arcane and Mirage Sky questlines have been increased.
*Enemy names in Sky Owl Stronghold and Snow Ape Ridge have been updated for consistency.

Bug Fixes
User Interface
*Exploring the Quests section of the Rookie Guide will no longer crash the game.
*Chat filters are now applied to player consignment shops.
*Minor text fixes throughout the game.

World Environment
*Corrected a transparency error above the City of Raging Tides.

Skills
Visual and audio effects have been restored to all skills.

Barbarian
*The Sage version of Strength of the Titans now properly consumes the same amount of mana as its tooltip states.

Mystic
*The Demon version of Energy Leech now uses the correct color for its tooltip.
*The Demon version of Storm Dance now deals the proper amount of damage.

Source:
http://pwi-forum.perfectworld.com/showthread.php?t=1709281



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PostSubject: Re: Chill Of Luneska Update   Wed Aug 20, 2014 4:07 am

Other things not listed in path notes:

Increasing nuema and passive levels.

2 of the new rings can be upgraded to have magic defense on a physical attack ring and physical defense on a magic attack ring.
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PostSubject: Re: Chill Of Luneska Update   Wed Aug 20, 2014 1:31 pm

Update is Live! List of stuff not added to the patches or broken at the moment:

Hyper stones have been disabled in FF for now.
New Text Font
All BH changes list below:
BH 1:
BH LG (Hauntery Queen) is now BH TT3-1 (Illusion Nemen: null)
BH EU (Ghost Wing) remains the same
BH Delta (wave 2) remains the same
BH SoT (Lord of Captivation) is now BH AEU (Aurogon, the Dragon Emperor)
BH Aba (Leaf Rain Dryad) is now BH Warsong/Metal (Snakefist Guardian)

BH 2:
BH2 TT2-3 (Wurlord: Null) remains the same
BH2 Aba (Leaf Rain Dryad) remains the same
BH2 Delta (wave 3) remains the same
BH2 EU (Ghost Wing) is now BH2 SoT (Lord of Captivation)
BH2 Delta (wave 2) remains the same

Rewards remain the same for all BH's.
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PostSubject: Re: Chill Of Luneska Update   Thu Aug 21, 2014 3:03 pm

Earning time is in effect. When your earning time is 0, you get zero drops/experience/spirit. This effects everything from solo questing, botting and squadding with others.

Source:
http://pwi-forum.perfectworld.com/showthread.php?t=1709741
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